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Prince of persia 3d soundtrack
Prince of persia 3d soundtrack








I knew absolutely nothing about Prince of Persia 3D’s market performance, and I wasn’t able to read any reviews before playing the game. We were lucky to get whatever scraps of video game information managed to travel from the other side of the world. I am from Pakistan, and when I first played Prince of Persia 3D in 1999, I had literally nothing to compare it to. For seasoned gamers, Prince of Persia 3D probably didn’t feel all that new or special. On the other hand, Prince of Persia 3D launched ten years later, after games like Tomb Raider and Ocarina of Time had already been released. Backed with a fairytale Arabian Nights storyline and really solid action-adventure gameplay, the game was hugely meaningful to a lot of people. It was like a fresh breeze for the gaming world. The original Prince of Persia game released in 1989, a time when there was very little that could even compare to it. The development team should be applauded for how accurately they translated so many elements of the 2D side-scrolling games into this three-dimensional world - especially considering the did it under time constraints. It sounds like extensive QA testing was one of those corners.Įven under those circumstances, Prince of Persia 3D still feels like a third-dimension tribute to the original Prince of Persia series. This led to a strict deadline for the game’s release, and a few corners needed to be cut in order to meet that deadline. Broderbund, the company originally behind the Prince of Persia games, was bought out by The Learning Company while Prince of Persia 3D was in development. What I didn’t know back then was that they did so under strenuous conditions. It was made for people just like me, who understood that the development team had tried as hard as they could. Keep in mind that the core audience for Prince of Persia 3D would have been fans of the original two games in the series. The rich storyline, musical score, and cinematic feel were enough that I could mostly ignore the imperfections. Yet, while I completely understand why so many people struggle with this, I really do believe that the hardcore Prince of Persia fanbase didn’t mind them so much. For example, the camera work is sluggish, and the Prince’s movement can be a little frustrating - especially when you want to turn him sideways. Now, having said all that, I actually do agree with some of the criticisms of the game to some extent.

prince of persia 3d soundtrack

There are Fire Arrows, Ice Arrows, Death Arrows (which are insta-kill), Possession Arrows and more. While the sword is the primary weapon here, the Prince eventually obtains dual blades, a staff, and a bow, which features a variety of arrow types. Unlike the first two games, Prince of Persia 3D offers a variety of weapons. This is in keeping with the previous Prince of Persia games, where the Prince uses a combination of stealth and combat to overcome obstacles. The Prince, you see, is a strategic warrior, not always eager to fight when there’s a better solution. You’ll have to think on your feet rather than mash buttons with little discretion.

prince of persia 3d soundtrack

There’s an even deeper level of strategy to sword fighting now, as there are blocks and feints and counterattacks. It’s pretty realistic, giving the Prince a sense of weight and stamina.

prince of persia 3d soundtrack

This was one thing that I really missed in later 3D Prince of Persia games (though Sands of Time does it pretty well too). If you ask me, this aspect of the game was one of a kind. The cinematic feel of the game created an additional layer of thrill and suspense. There’s a film-like style of story presentation in Prince of Persia 3D, which to me in 1999 was like nothing else I’d ever seen. The only difference is the third dimension it’s as if you are playing the same game but in 3D. There’s running, jumping, climbing onto ledges, and dodging devious traps - exactly like in the first two games. While Prince of Persia 3D‘s graphics might not have aged well, I always thought the character animation was great. The game offers great blend of its predecessors in terms of locations. The level design is magnificent, taking the Prince from the depths of dark dungeons to flying dirigibles, through palaces and floating ruins, and finally into the Sun Temple and Moon Temple where you’ll confront Rugnor. The game contains 17 levels that depict rich and breathtaking environments across a fictionalized storybook version of Ancient Persia. It is the first soundtrack in the Sands of Time Trilogy not composed by Stuart Chatwood. Prince of Persia: The Forgotten Sands (Original Game Soundtrack) is the official soundtrack for the game of the same name, composed by Steve Jablonsky and Penka Kouneva. Prince of Persia: The Forgotten Sands (Wii Soundtrack)










Prince of persia 3d soundtrack